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Designer / Strategist / Director

SALLY KELLAWAY

This page is continuously evolving.  Reach out to Sal for more detail.

Microsoft
Senior Designer (Interaction, UX, Voice and Audio)

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Dynamics 365 Natural Language Q&A
Role .         Senior Designer
Team .       1 Design, 30+ Engineering, 2 PM
Date .        January 2019 - Current

Brief
Natural Language Q&A is a natural language search technology that enables Sales Managers and Sellers to ask questions in plain language to retrieve data through the Dynamics 365 Sales CRM.  NL Q&A shipped to a Private Preview audience in April 2020 and required design leadership to land this milestone.
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Dynamics 365 Remote Assist

Role .         Design Lead + Senior Voice Designer
Team .       4 Design, 8 Engineering, 1 PM
Date .        March 2019 - January 2020

Brief
Remote Assist is a Mixed Reality communication application for the Microsoft Hololens and Mobile devices.  Remote Assist needed to update its interaction models to accommodate for new features in the new device, including hand and eye tracking, and improved audio hardware.  
MORE DETAIL
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< Unannounced Product >

Role .         Senior Audio and UX Designer
Team .       4 Design, 8 Engineering, 1 PM
Date .        November 2018 - March 2019

Brief
Understand customer needs intimately as to design and prototype a new Mixed Reality enterprise product in 6 months.  Communicate and demonstrate to internal stakeholders up to the level of CEO.
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Audio Intelligence Pilot

Role .         Senior Audio and UX Designer
Team .       4 Design, 5 Engineering, 3 PM
Date .        March - November 2018

Brief
Use domain knowledge to translate the physical world to audio datasets for Machine Learning Model training.  Establish key design strategy and communicate to stakeholders internally.
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OSSIC
Creative Director

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Role .         Creative Director
Team .       2 Design, 3 Engineering, 3 PM
Date .        2017

Brief
Establish creative strategy and partnerships with creators for a startup approaching launch of their 3D Audio Headphones.

Zero Latency
Audio Design and Direction

Zero Latency is a large-scale free roam VR developer and tech company that delivers one of the most immersive VR multiplayer location based experiences in the world.

Survival

Survival is a multiplayer zombie-themed defend-the-fort game.  This title required a treatment that made players feel agency and power at the same time overwhelming despair.

Engineerium

Engineerium is a multiplayer fantasy puzzle game with skewed gravity characteristics.  The challenge of this environment was to deliver an ethereal and cinematic experience of a linear puzzle while maintaining a sense of magic and agency.

Direction

Throughout her time at Zero Latency, Sal was the lead for the audio experience within all titles.  Project management, direction of content and technical implementation duties were required simultaneously to deliver immersive environments on schedule.

Presentations

PAX Australia 2017

San Diego VR Club 2017

GCAP Loading 2016

Sweden Game Conference 2015


FMOD Tutorials

FMOD.io Promo Video - March 2016

FMOD Studio 1.06 - May 2015


Unreal Engine 4 Integration - October 2014


Academic work

2014  M Design Science (Audio and Acoustics) (University of Sydney)
           Admitted to the Dean's List for Academic Excellence (University of Sydney)
2009  B Mus Tech (Hons) (Griffith University Queensland Conservatorium)

Focus in Binaural and HRTF related lab research, Digital Signal Processing and Sound Design for Interactive Media.

Impact of Source Spectra on Virtual Auditory Display Localisation
File Size: 1893 kb
File Type: pdf
Download File

Further Impact of Source Spectra on Virtual Auditory Display Localisation
File Size: 1314 kb
File Type: pdf
Download File


Media Presence

In 2011, Sal appeared on an Australian Video Game TV Show called Good Game Spawn Point.  Spawn Point is designed for children and young adults, with a segment "So You Want to Work In Gaming" that helps give kids an inside look in to the professional life of a Sound Designer.

Watch here.
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